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Viewing entries from category: Games

Understanding Video Games »

Rod Munday | Thursday September 24, 2009

Categories: Games, Computer Games, Video Games, Understanding Media, Understanding Key Topics


Video Games Timeline 2000 to Present Day »

Rod Munday | Friday May 22, 2009

Categories: Games, Computer Games, Video Games, Timeline, Other Topics


Video Games Timeline 1990s »

Rod Munday | Thursday May 21, 2009

Categories: Games, Computer Games, Video Games, Timeline, Other Topics


Video Games Timeline 1970s »

Rod Munday | Thursday May 21, 2009

Categories: Games, Computer Games, Video Games, Timeline, Other Topics


Teaching New Spec GCSE Media Studies with Edusites »

Barry Rainsford | Saturday March 10, 2018

Categories: GCSE, AQA GCSE, OCR GCSE, Eduqas (WJEC) GCSE, Advertising, Collective Identity, Games, Key Concepts, Introductory Resources, Intro to Media Audiences, Intro to Media Institutions, Intro to Media Languages, Intro to Media Representations, Audience Consumption & Platforms, Genre, Ideology, Institutions, Media Language, Narrative, Production, Regulation, Representation & Stereotyping, Typeface & Typography, Understanding Media, Magazines, Music, New Media, News, New Spec, Posters, Print, Production Zone, Radio, Television, Theory, Feminist Theory, Gender Theory, Genre Theory , Media Theorists, Queer Theory, Race Theory, Representation Theory, Semiotic Theory, Website Analysis


OCR AS G322 Section B: Institutions and Audiences | Teaching Video Games »

Rob Miller | Monday September 12, 2016

Categories: A Level, OCR A Level, OCR A2, Games, Computer Games, Video Games


BTEC L3 Creative Media Production Unit 6 Critical Approaches Games Industry »

Rob Miller | Thursday October 23, 2014

Categories: Nationals, BTEC Nationals, BTEC Nationals Level 3, Level 3 Creative Media Production, Games, Computer Games, Video Games, Hot Entries, Production Zone, New Media Production


An Introduction to the Video Games Industry Workshop »

Richard Gent | Thursday June 19, 2014

Categories: Games, Video Games, Hot Entries


Representation of Masculinity in Battlefield 4 »

Sarah Battams | Wednesday April 30, 2014

Categories: A Level, Games, Video Games, Battlefield 4, Key Concepts, Audience, Media Language, Representation & Stereotyping, Hot Entries, Theory, Gender Theory


Angry Birds Independent Video Games Case Study »

Rob Miller | Monday September 16, 2013

Categories: GCSE, AQA GCSE, Games, Computer Games, Video Games, Key Concepts, Audience, Genre, Ideology, Institutions, Media Language, Narrative, Representation & Stereotyping, Hot Entries, New Media, Convergence, Digital Media, Integration, New Technologies, Synergy


Gaming Quiz »

Rob Miller | Wednesday February 20, 2013

Categories: GCSE, AQA GCSE, Games, Computer Games, Machinima, Video Games, Timeline, Hot Entries, Quizzes, Media Studies Quizzes


2014 AQA GCSE Media Studies 2-Year Gaming Scheme »

Rob Miller | Thursday January 24, 2013

Categories: GCSE, AQA GCSE, Games, Computer Games, Machinima, Video Games, Timeline, Key Concepts, Audience, Genre, Ideology, Institutions, Media Language, Narrative, Representation & Stereotyping, Hot Entries, New Media, Convergence, Digital Media, Integration, Internet, New Technologies, Synergy


OCR GCSE Media Studies B321 Video Games Brief »

Rob Miller | Tuesday January 08, 2013

Categories: GCSE, OCR GCSE, Games, Computer Games, Video Games, Hot Entries, New Media, Digital Media, New Technologies


Halo 4 Case Study »

Rob Miller | Tuesday January 08, 2013

Categories: GCSE, AQA GCSE, Games, Computer Games, Machinima, Video Games, Timeline, Key Concepts, Audience, Genre, Ideology, Institutions, Media Language, Narrative, Representation & Stereotyping, Hot Entries, New Media, Convergence, Digital Media, New Technologies, Synergy, Other Topics, Iconography


Minecraft Case Study »

Rob Miller | Monday December 31, 2012

Categories: GCSE, AQA GCSE, Games, Computer Games, Video Games, Timeline, Key Concepts, Audience, Genre, Ideology, Institutions, Ownership, Media Language, Narrative, Representation & Stereotyping, Hot Entries, New Media, New Technologies, Synergy, We Media


World of Warcraft: Mists of Pandaria Case Study »

Rob Miller | Friday December 28, 2012

Categories: GCSE, AQA GCSE, Advertising, Marketing, Viral Advertising, Games, Computer Games, Video Games, Timeline, Key Concepts, Audience, Genre, Ideology, Institutions, Ownership, Media Language, Narrative, Representation & Stereotyping, Hot Entries, Other Topics, Iconography, Nostalgia


An Introduction to Machinima »

Richard Gent | Wednesday October 20, 2010

Categories: Games, Machinima


OCR AS G322 Section B The Games Industry Case Study »

Huw Davies | Tuesday August 24, 2010

Categories: A Level, OCR A Level, OCR AS, Games, Computer Games, Video Games, Timeline


OCR AS G322 Section B The Games Industry Practice Questions »

Huw Davies | Tuesday August 24, 2010

Categories: A Level, OCR A Level, OCR AS, Games, Computer Games, Video Games, Timeline


OCR AS G322 Section B The Games Industry Call of Duty Modern Warfare 2 Case Study Research Questions »

Huw Davies | Tuesday August 24, 2010

Categories: A Level, OCR A Level, OCR AS, Games, Computer Games, Video Games, Timeline


OCR AS G322 Section B The Games Industry Teacher Notes and Revision Handout »

Huw Davies | Tuesday August 24, 2010

Categories: A Level, OCR A Level, OCR AS, Games, Computer Games, Video Games, Timeline


Video Games Quiz »

Phoebe Prentice-Terry | Tuesday August 25, 2009

Categories: Games, Computer Games, Video Games, Other Topics, Quizzes, Media Studies Quizzes, Skills


Computer & Video Games Downloads »

Richard Gent | Tuesday August 18, 2009

Categories: Games, Computer Games, Video Games, Other Topics