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2014 AQA GCSE Media Studies 2-Year Gaming Scheme

Rob Miller | Thursday January 24, 2013

Categories: GCSE, AQA GCSE, Games, Computer Games, Machinima, Video Games, Timeline, Key Concepts, Audience, Genre, Ideology, Institutions, Media Language, Narrative, Representation & Stereotyping, Hot Entries, New Media, Convergence, Digital Media, Integration, Internet, New Technologies, Synergy

Scheme

  • Unit 1: Investigating the Media (Promotion and Marketing of Video Games)
  • Unit 2: Understanding the Media (Controlled Assessment)
  • 2014 AQA GCSE Media Studies 2-Year Gaming Scheme.doc

Associated Resources

  • World of Warcraft: Mists of Pandaria Case Study
  • Minecraft Case Study
  • Halo 4 Case Study
  • Video Games Quiz
  • Understanding Video Games
  • An Introduction to Machinima
  • OCR AS G322 Section B The Games Industry Case Study
  • OCR AS G322 Section B The Games Industry Practice Questions
  • OCR AS G322 Section B The Games Industry Call of Duty Modern Warfare 2 Case Study Research Questions
  • OCR AS G322 Section B The Games Industry Teacher Notes and Revision Handout
  • Computer & Video Games Downloads
  • Video Game Software Links
  • Video Games Timeline 1949 to 1969
  • Video Games Timeline 1970s
  • Video Games Timeline 1980s
  • Video Games Timeline 1990s
  • Video Games Timeline 2000 to Present Day
  • Animation from 1970 - 1990
  • Animation 1990 to Present Day

Concepts

  • Media Language, Forms and Conventions (Language, Genre, Narrative)
  • Institution (Publishers, Distribution, Technology)
  • Audiences (Targeting, Theory and Debate)
  • Representation
  • Research, Planning and Responding to a Brief
  • Pre-Production Research / Planning, Production

Skills

  • Textual Analysis, Communication Skills, Note Taking, Group Work, Identifying How All Media Forms / Text Communicates / Interacts with Target Audiences
  • Understanding Institution and Video Game Publishers, Holistic Linking with Theory
  • Application of Theoretical Frameworks in Reference to Traditional and New Media
  • Understanding Key Terminology and Theory - Video Games
  • Primary and Secondary Research Skills, Responding to Preliminary Exam Material
  • Research, Planning, Analytical, IT, Creative, Technical, Theory into Practice

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