Guide Navigation
Set Product Focus: Minecraft
- Component 02 Section A Media Industry and Audience: Video Games
- Evolving Media 01
Files you will need for the lessons
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Click here for Complete Set of 9 Lessons 123 Slides
Contents:
- Lesson 1: Paper 2 Section A Video Games: Minecraft
- Lesson 2: Gaming 1970-1995 Social Context
- Lesson 3: Gaming 1995-2018 Social Context
- Lesson 4: Industry/Institutions Mojang/Microsoft
- Lesson 5: Minecraft Audience Construction
- Lesson 6: Minecraft Fan Culture (Jenkins)/Franchise/Production
- Lesson 7: Contexts - Zeitgeist
- Lesson 8: Further Research - Microsoft Studios - Hesmondhalgh
- Lesson 9: Audience and Industry Models