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Viewing entries from category: Video Games

Understanding Video Games »

Rod Munday | Thursday September 24, 2009

Categories: Games, Computer Games, Video Games, Understanding Media, Understanding Key Topics

A videogame can be broadly defined as any form of computer-based game involving one or multiple players. What is considered to be a video game covers a broad spectrum ranging from simple games played on mobile phones to vast virtual worlds existing for twenty four hours a day; seven days a week on the Internet. The study of videogames focuses mainly on games played on PCs or on dedicated games consoles like the PlayStation, Wii or Xbox.

HISTORY...[ read full article ] »


Video Games Timeline 2000 to Present Day »

Rod Munday | Friday May 22, 2009

Categories: Games, Computer Games, Video Games, Timeline, Other Topics

2000

PlayStation 2 - Sony launches the PS2 in the US for $299.99 (£150). With a built-in DVD player and back compatibility with PS1 games, every one of the 500,000 consoles produced sells out on the first day.

PlayStation 2 would eventually become the most successful games console of all time with 127 million units sold worldwide. Famous games include the Gran Turismo series (Polyphony 2001-2005), Ratchet and Clank series (High Impact...

[ read full article ] »

Video Games Timeline 1990s »

Rod Munday | Thursday May 21, 2009

Categories: Games, Computer Games, Video Games, Timeline, Other Topics

1990

Final Fantasy - A game created by Hironobu Sakaguchi, Final Fantasy (Square Enix) was released in the US in 1990.

It tells the story of four orphaned youths who find a crystal, that restores balance to the world.

The game spawned thirteen sequels (so far) making it the most successful role-playing series of all time.

The Final Fantasy series is also famous for its lushly-scored orchestral music composed by Nobuo Uematsu.

1991

Super...

[ read full article ] »

Video Games Timeline 1980s »

Rod Munday | Thursday May 21, 2009

Categories: Other Topics, Computer Games, Video Games, Timeline

1980

Pac Man - Toru Iwatani, a programmer at the Japanese company Namco created an arcade game that was so popular that it even spawned its own TV show in the US. The arcade version of Pac Man eventually sold 300,000 cabinets, becoming the best selling arcade game of all time.

 

Battlezone – Famous for being the first truly 3-D game, Battlezone (Atari) featured a virtual battlefield considered to be so realistic at the time that a...

[ read full article ] »

Video Games Timeline 1970s »

Rod Munday | Thursday May 21, 2009

Categories: Games, Computer Games, Video Games, Timeline, Other Topics

1971

Computer Space – The co-inventor of Computer Space, Nolan Bushnell, saw the commercial potential of Space War when he played a version of it while a student at the University of Utah in the 1960s.

With his business partner, Ted Dabney, Bushnell built his own version in Dabney’s daughter’s bedroom (she had to sleep in the living room). Computer Space was not a great success, but Bushnell and Dabney would co-found the company Atari...

[ read full article ] »

Video Games Timeline 1949 to 1969 »

Rod Munday | Thursday May 21, 2009

Categories: Other Topics, Computer Games, Video Games, Timeline

1949

OXO - A single-player version of the pencil and paper game ‘noughts and crosses,’ written by Alexander Douglas for his PhD on human-computer interaction.

Douglas programmed the game on a proto-type computer known as EDSAC (Electronic Delay Storage Automatic Calculator).

Only one EDSAC machine was ever built, so few people knew of the game’s existence.

1958


Tennis for Two - A simple tennis game played on an oscilloscope...

[ read full article ] »

OCR AS G322 Section B The Games Industry Case Study »

Huw Davies | Tuesday August 24, 2010

Categories: Courses, A Level, OCR A Level, OCR AS, Games, Computer Games, Video Games, Timeline

Download a PowerPoint version of this resource.

OCR_AS_G322_Section_B_Games_Case_Study_Call_of_Duty_Modern_Warfare_2.ppt

What the spec requires:

“A study of the production, distribution and marketing of a specific game within one or across various gaming platforms, along with its reception by a variety of (British) audiences.”

Robert Kotick (CEO, Activision Blizzard – Call of Duty: Modern Warfare’s publisher)

“In just five...

[ read full article ] »

OCR AS G322 Section B The Games Industry Practice Questions »

Huw Davies | Tuesday August 24, 2010

Categories: Courses, A Level, OCR A Level, OCR AS, Games, Computer Games, Video Games, Timeline

Download a Word version of this resource.

OCR_AS_G322_Section_B_Games_Industry_Exam_Practice_Questions.doc

1. Explain how the industry you have studied is exploiting new technology in the areas of production, marketing and exchange

2. Account for recent changes in consumption and production in the industry you have studied.

3. To what extent are media audiences the agents, beneficiaries or victims of change?

4. Explain the significance...

[ read full article ] »

OCR AS G322 Section B The Games Industry Call of Duty Modern Warfare 2 Case Study Research Questions »

Huw Davies | Tuesday August 24, 2010

Categories: Courses, A Level, OCR A Level, OCR AS, Games, Computer Games, Video Games, Timeline

Download a Word version of this resource.

OCR_AS_G322_Section_B_Student_Research_Questions_Games_Case_Study.doc

What is the best selling game ever in the UK?

Why do you think it has sold more than action adventure games such as Call of Duty Modern Warfare 2?

Why did the BBFC give Call of Duty Modern Warfare 2 its 18 rating?

http://www.bbfc.co.uk/

How much does it cost to produce a typical Hollywood blockbuster?

For which films has Hans...

[ read full article ] »

OCR AS G322 Section B The Games Industry Teacher Notes and Revision Handout »

Huw Davies | Tuesday August 24, 2010

Categories: Courses, A Level, OCR A Level, OCR AS, Games, Computer Games, Video Games, Timeline

Download a Word version of this resource.

OCR AS G322 Section B The Games Industry Teacher Notes and Revision Handout.doc

What the spec says:

Section B: Institutions and Audiences

A study of the production, distribution and marketing of a specific game within one or across various gaming platforms, along with its reception by a variety of (British) audiences.

This should be accompanied by study of the impact of next generation capabilities...

[ read full article ] »

Video Games Quiz »

Phoebe Prentice-Terry | Tuesday August 25, 2009

Categories: Games, Computer Games, Video Games, Other Topics, Quizzes, Starters, Skills

These quizzes are best viewed in Firefox.

Firefox is an excellent alternative to Internet Explorer which is available free for both PCs and Macs.




Computer & Video Games Downloads »

Richard Gent | Tuesday August 18, 2009

Categories: Games, Computer Games, Video Games, Other Topics

Digital Games Ideology Effects.ppt

Digital Games.ppt

Tis Only A Game.ppt

Video Games Aggression.doc




Video Game Software Links »

Richard Gent | Friday May 29, 2009

Categories: Other Topics, Useful Links, Ideas & Resources, Digital Media, New Technologies, Computer Games, Video Games

Gamemaker

GLBasic for Gamers

3D Adventure Studio

RPGMAKER XP

MyGameBuilder




Walking with Tim Rylands in Myst »

Richard Gent | Thursday April 23, 2009

Categories: Other Topics, Skills, Video Games

Walk into Tim Rylands’ classroom and he can be difficult to spot. Not only is he hidden among the rows of year 5 and 6 pupils but they’re all - in the nicest possible sense - on a different planet, playing the popular computer fantasy game series, Myst, as part of their English lesson… [Guardian Unlimited]

http://www.timrylands.com/




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